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Shared Session Functions ​
SharedSession is server-wide temporary state replicated to every client in the current server. It uses a separate Replica from per-player profile data. Client read APIs wait until the shared Replica is ready, similar to profile reads.
See Shared Session and Data visibility.
GetShared() ​
GetShared(key: string) → any
Reads a top-level shared key. Use GetSharedPath if you need dot paths.
GetSharedPath() ​
GetSharedPath(path: string) → any
Reads a nested value using dot notation.
OnSharedChanged() ​
OnSharedChanged(pathOrKey: string, callback) → ReplicaClient.Connection?
Listens for SharedSession updates.
GetSharedReplica() ​
GetSharedReplica() → ReplicaInstance?
Raw SharedSession Replica for advanced subscriptions.
GetSharedAll() ​
GetSharedAll() → table?
Full SharedSession table when ready.
IsSharedReady() ​
IsSharedReady() → boolean
Whether SharedSession is ready on this client.
Example
lua
local endsAt = PlayerState.GetSharedPath("round.endsAt")
PlayerState.OnSharedChanged("round.phase", function(newPhase)
print("Round phase:", newPhase)
end)