Shared Session Functions
SharedSession is server-wide temporary state replicated to every client in the current server. It uses a separate Replica from per-player profile data. Client read APIs wait until the shared Replica is ready, similar to profile reads.
See Shared Session and Data visibility.
GetShared()
Reads a top-level shared key. Use GetSharedPath if you need dot paths.
GetSharedPath()
GetSharedPath(path: string) → any
Reads a nested value using dot notation.
OnSharedChanged()
OnSharedChanged(pathOrKey: string, callback) → ReplicaClient.Connection?
Listens for SharedSession updates.
GetSharedReplica()
GetSharedReplica() → ReplicaInstance?
Raw SharedSession Replica for advanced subscriptions.
GetSharedAll()
GetSharedAll() → table?
Full SharedSession table when ready.
IsSharedReady()
IsSharedReady() → boolean
Whether SharedSession is ready on this client.
Example
lua
local endsAt = PlayerState.GetSharedPath("round.endsAt")
PlayerState.OnSharedChanged("round.phase", function(newPhase)
print("Round phase:", newPhase)
end)