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Status Functions ​
IsReady() ​
IsReady() → boolean
Checks if player data is ready and replica is active.
Parameters: None
Returns: boolean - True if data is ready, false otherwise
Example
lua
if PlayerState.IsReady() then
local coins = PlayerState.Get("Coins")
print("Player has", coins, "coins")
else
print("Data not ready yet...")
endNote
Optional check - data access functions already wait automatically