Appearance
Batch Operation Types ​
BatchOperation ​
Type for individual batch operations used in BatchSetValues().
lua
export type BatchOperation = {
path: ValuePath,
value: any,
}Example:
lua
local operations: {BatchOperation} = {
{path = "Coins", value = 1000},
{path = "Level", value = 5},
{path = "Plot.Likes", value = 50},
{path = "Settings.MusicEnabled", value = true}
}BatchUpdateOperation ​
Type for increment/decrement operations used in BatchUpdateValues().
lua
export type BatchUpdateOperation = {
path: ValuePath,
operation: "Increment" | "Decrement",
amount: number?,
}Example:
lua
local operations: {BatchUpdateOperation} = {
{path = "Coins", operation = "Increment", amount = 100},
{path = "Lives", operation = "Decrement"},
{path = "Plot.Likes", operation = "Increment", amount = 5}
}LeaderboardEntry ​
Type for leaderboard entries returned by leaderboard functions.
lua
export type LeaderboardEntry = {
userId: number,
score: number,
rank: number,
}Example:
lua
local leaderboardEntry: LeaderboardEntry = {
userId = 123456789,
score = 1500,
rank = 1
}
-- Leaderboard array
local leaderboard: {LeaderboardEntry} = {
{userId = 123456789, score = 1500, rank = 1},
{userId = 987654321, score = 1200, rank = 2},
{userId = 555666777, score = 1000, rank = 3}
}LeaderboardInfo ​
Type for the local player's leaderboard info synced to the client.
lua
export type LeaderboardInfo = {
rank: number?,
score: number?,
statName: string,
}Notes:
- This is derived from the replicated
_LeaderboardRankstable. - It is temporary display data and is not intended to be saved into player data.